Street Fighter 6/JP/Combos - SuperCombo Wiki (2024)

Combo Notation Guide

Click "Expand" for information about combo notation in SF6:

SF6 Combo Notation Guide
NotationMeaning
>Cancel the previous move to the following move.
e.g. Normal into Special (2MK > 236P) or Special into Super (623P > 236236K)
~Chain/Cancel the previous move into a followup.
e.g. Luke's target combo (LP~MP~HP) or Rising Uppercut into Slam Dunk (623PP~PP)
,Link the previous move to the following move.
e.g. 5MP, 2MP (requires manual timing)
An example with Ken that uses all three "connecting" symbols:
2LP, 5MP~HP > 623P > 236236P
2LP links into 5MP; 5MP chains into HP Target Combo; HP cancels into Shoryuken which cancels into Lv.3 Super
j.XJumping action; for Neutral Jump, use 8j.X
e.g. Kimberly j.2MP (Elbow Drop) or Ryu j.214K (Aerial Tatsumaki Senpukyaku)
P or KAny Punch or Any Kick (when button strength does not matter)
PP or KK represents any two punches/kicks.
X/YDo either X move or Y move.
e.g. end a combo with 214K/623P
[X]Hold the button input
e.g. Luke 214[LP] = charged LP Flash Knuckle
dl.XBriefly delay the action
e.g. Ken 236HK~dl.6LK (Jinrai Loop starter)
AAAnti-air; hit the opponent while they're mid-air.
May cause a different juggle state compared to a grounded opponent.
Y xN
{Y} xN
Repeat 'Y' input 'N' number of times.
A sequence of multiple inputs will be bundled into "{}".
e.g. 5LP x3 (5LP, 5LP, 5LP) or {2HP > Drive Rush} x3
Y > DRButton Y cancelled into Drive Rush (3-bar version)
e.g. 5HP > DR
DR~YDrive Rush into Button Y (cancel the dash frames early into a followup attack)
This can be done from the 1-bar or 3-bar versions of Drive Rush
e.g. 236HP Launch, DR~5LP
An example for Ryu using both Drive Rush notations:
2MK > DR~5HP (cancel 2MK into Drive Rush, then immediately use 5HP during dash animation)

Bread and Butter Combos

Bread and Butter Combos
ComboPositionDamageDifficultyVideoNotes
2LK ~ 2LP ~ 2LP > 236LPAnywhere1410Very EasySimple low confirm into LP Stribog
5HK, 2MP > 236MPAnywhere2360EasyBest meterless combo midscreen, but works anywhere. Confirmable after jump-ins or Drive Impact crumples. At maximum range, 2MP into MP Stribog can whiff, use LP Stribog instead. If using MP Stribog in the corner, you can juggle level 1 at the end.
5HK ~ 5HP > 236MPAnywhere2260Very EasyIf 5HK is used at max range, 2MP will whiff. Target combo is a bit weaker but is more reliable at long-range.
6HK > 236HP, 5HP > 22LPCorner2900EasyStaple corner combo using 6HK's launch.

Metered Combos

Important Note: The 4MP~5MP Target Combo is considered a Heavy Starter!

Metered Combos
ComboPositionDamageDifficultyVideoNotes
Any Medium/Heavy Starter > Drive Rush 2HP > 236HP, 236MK, 22HP > (236236K)Not in the Corner?EasyIf you want to spend bar to increase your damage, this is the way to go. Costs three bars, but the opponent is left at full screen, forcing them to play your zoning mini-game. Add Level 3 super to the end for an additional 2,000 damage (note that Lvl3 Super must be *canceled* from 22HP, so try to buffer it quickly! Remember, you can setup 214HP while the enemy wakes up.
Any Heavy Starter > 236KK, (236236P)Anywhere?MediumOD Torbalan is plus on block and frame traps from all your Heavy starters, so it's a great sequence both on hit and block, and if it hits you have ample time to confirm into your Level 1
6HK > 236HP, Dash 5HP > 236KK, 22LP, (236LP/236236P)Anywhere3730MediumCorner extension using Drive Gauge. You can ommit 236LP for 3380 but the opportunity to setup Departure, or replace it with 236236P for 4380 damage but worse okizeme
Any Light Starter > Drive Rush 2LP, 4MP~5MP > Any Heavy Starter comboAnywhere?MediumIf you want to convert your lights into stronger sequences.

Drive Rush Starter Combos

Drive Rush Starter Combos
ComboPositionDamageDifficultyVideoNotes
Drive Rush 2MK/6MK, 2MP > 236MPNot corner2260EasyBasic Drive rush mixup combo

Drive Impact Combos

Drive Impact Combos
ComboPositionDamageDifficultyVideoNotes
HPHK (PC), 236HP, 236MK , 22HPNot corner2780Very easyBasic Drive Impact Punish counter. Can go into level 3 or use 22PP instead to go into level 2
HPHK (PC), dash(to stall), 5HP > 236HP, 236MK, 22HPNot corner3160EasyOptimal Drive Impact Punish counter. Can go into level 3 or use 22PP instead to go into level 2
HPHK (Wallsplat), 6HK > 236MP, 5HP > 236MK/22LPCorner3060(2432)/2960(2320)EasyBasic corner Drive Impact combo. 236MK does more damage, while 22LP gives a better knockdown which allows for an OD Portal setup.
HPHK (Wallsplat), 6HK > 236MP, 5HP > 236KK, 22LP, (236LP/236236P)Corner3490 (2984)MediumFusion of the above combo and the metered 6HK extension, with the same possibilities of replacing 236LP for either oki or damage.

Post Stun Combos

Post Stun Combos
ComboPositionDamageDifficultyVideoNotes
HPHK (Stun), 214P, j.HK/HP, 2HP > 214P (Followup) > 236HP, 5HP > 236KK, 22HPCorner3600(3000)EasyStun combo that gives the option to go into 214P setups, level 1, or 236LP > level 3.
HPHK (Stun), 214P, Dash, HP > 236MK [auto-timed 214P explosion], 6HK > 236MP, HP > 22PCorner Only3790Medium[[1]]
HPHK (Stun), 214P, j.MK (whiff), 5HP > 236MK, 6HK > 236MK, 5HP > 236MK/22LPCorner Only3870/3910HardOptimal Meterless Post-Stun Combo
HPHK (Stun), 214P, j.MK (whiff), 5HP > 236MK, 6HK > 236MK, 5HP > 236KK, 22LP, 236LPCorner Only4020Hard2 Bars Post-Stun Combo
HPHK (Stun), 214MP+HP, 236MP, (Spikes Trigger), 2HK (Whiff), 214MP+HP, 5HP > 236MK, 6HK (Whiff), 22LP, 22LP > (236236K)Corner Only4240 (6240)Very Hard[[2]]Meterdump Post-Stun Combo.

Punish Counter Combos

Punish Counter Combos
ComboPositionDamageDifficultyVideoNotes
5HP(PC) > 236HP , 236MK, 22HPMidscreen2780EasyBasic, meterless Punish Counter combo that works at any range.
5HP(PC), dl DR 5HP > 236HP, 236MK, 22HPMidscreen2822EasySlightly stronger combo for only one bar, as it uses a raw Drive Rush 5HP. Mostly useful if you hit the 5HP PC at max range, where you lose a hit of 236HP and some damage normally.
5HP (PC) > 214LP+HP, 5MK > 236MP, 214LP+HP (Followup), j.MK, 5HP > 22MPAnywhere3740MediumTwo bars Punish Counter combo that only works when close to the opponent, for blocked reversals and such. Use the MP+HP version if you have a bit of distance (about half a character's width) with your opponent. Does NOT work if you hit 5HP farther than that.
5HP (PC) > 214LP+HP, 5MK > 236MP, 214LP+MP, 5HP > 214HP, dl 236MK, 22HPMidscreen4140Hard[[3]]Requires JP be very close so ideal after DP whiff/blocked. Can go into Level 3 for 6140
214MP+HP, 2HP/4MP~MP (PC) > 236MK, (Spikes Trigger), dl 6HK (1) > 236HP, 236MK, 22MP+HP, 22HP > (236236K)Midscreen4800 (6800)Very Hard[[4]]Specific, but optimal punish for attacks that are at least -48. You can punish Dee Jay and Juri's DP (For Juri, you have to use the 4MP~MP Target Combo, due to it being -48), Jamie's Level 1, Manon's Level 2 (Recommended to hold back if you can afford it, to avoid the side-switch) or Zangief's Level 3. Damage is for using 2HP.

Level 2 Combos

Level 2 Combos
ComboPositionDamageDifficultyVideoNotes
Any Medium/Heavy Starter > 214214P, 5HK~5HP > 214HP, 5HK~5HP > 236MP, 5HP > 22LPAnywhere?EasyCombo extension from most starters using Level 2 instead of Drive Gauge.
Any Medium/Heavy Starter > 214214P, 5HK~5HP > 214LP, Forward Jump, 5HK~5HP, 5HP > 22MPAnywhere?EasySide Switch variation of the above combo, with very small loss of damage.
Any Medium/Heavy Starter > 214214P, 5HK~5HP, 214HP, HP > HPHK, Drive Rush 6HK > HPHKMidscreen?Medium[[5]]This Lvl2 Super combo is useful for its corner carry & directly attacking the opponent's drive gauge. JP's tools are oppressive against burned-out opponents and this combo depletes 4 bars (5 if started from a DI-counter).
Any Medium/Heavy Starter > 214214P, 5HP, Forward Jump, 214HP, 5HP > HPHK, HPHKBack to Corner?Medium[[6]]Side-Switch variant of the above combo. If you do this after countering a corner DI, it almost guarantees a Burnout.
... > 236HP, 236MK, 22MP+HP > 214214P, 214HP, Forward Jump, Forward Dash, 236MP, 236MPNot in the Corner?HardExtension of HP Stribog combos using Level 2

OD Amnesia Combos

Important Note: Countering any Throw leaves you +8, while countering a Drive Impact leaves you +19

OD Amnesia Combos
ComboPositionDamageDifficultyVideoNotes
22KK (+7 or more), 2MP (PC) > 214HP, 5HK (whiff), 22HP, 236MK, 22HPBack in corner3430Medium[[7]]Great way of punishing throws with OD Amnesia. Possible to go into Level 3 from 22HP
22KK (+7 or more), 2MP (PC) > 214HP, 214HP(trigger) > walk forward 6HK > 236HP, 236MK, 22HPBack in corner3500Hard[[8]]6HK must only hit once for 236HP to juggle.
22KK (+8 or more), 5MK (PC) > 214HP, 236MK, 22HP, 236MK, 22HPBack in corner3740Hardhttps://youtu.be/1-7f9ofkTMg?si=SOeztkU1fPZ0wtRI&t=200Still works off throws
22KK (+7 or more), 2MP (PC) > 214MP+HP, 214MP (Teleport), j.MK > (Spike Triggers) > 6HK > 236MP, 5HP > 236MK/22LPBack in corner3350/3300HardSide-switch combo off OD Amnesia.
22KK (+4 or more), 2LP (PC), 5MK > 214HP, 236LK, 22HP, 236LK, 22HPBack in corner3080HardGreat for punishing a lot of meaties such as overheads.
22KK (+11 or more), 6HK (PC) > 214HP, 236MK, 22HP, 236MK, 22HPBack in corner4100Hard[[9]]The most common situation for this is after countering a Command Grab.
22KK (+12 or more), 5MP (PC), 214HP, 236LK, 22HP, 236LK, 22HPAnywhere3660HardMidscreen punish with 5MP, for moves with big recovery.

Meterless Amnesia Combos

Important Note: Countering any Drive Impact leaves you +19

OD Amnesia Combos
ComboPositionDamageDifficultyVideoNotes
22K (+9 or more), 2HP (PC) > 214HP, 6HK(1) > 214HP, 236HP, 236MK, 22HPBack in corner3380HardUse this if you counter a Drive Impact in the corner
22K (+4 or more), 2LP (PC), 5MK > 236HP(1), 236MK, 22HPBack in corner2425Medium

Overview

Combos

StrategyMatchupsFrame DataResources

Match Footage

#SF6_JP

SF6 Navigation

Street Fighter 6 (SF6)
General

FAQ

Controls

HUD

Glossary

Movement

Offense

Defense

Gauges

Game Data

Patch Notes

Links

Characters

A.K.I.

Blanka

Cammy

Chun-Li

Dee Jay

Dhalsim

Ed

E. Honda

Guile

Jamie

JP

Juri

Ken

Kimberly

Lily

Luke

Manon

Marisa

Rashid

Ryu

Zangief

Data

A.K.I.

Blanka

Cammy

Chun-Li

Dee Jay

Dhalsim

E. Honda

Ed

Guile

Jamie

JP

Juri

Ken

Kimberly

Lily

Luke

Manon

Marisa

Rashid

Ryu

Zangief

Street Fighter 6/JP/Combos - SuperCombo Wiki (2024)
Top Articles
Latest Posts
Article information

Author: Zonia Mosciski DO

Last Updated:

Views: 5732

Rating: 4 / 5 (51 voted)

Reviews: 82% of readers found this page helpful

Author information

Name: Zonia Mosciski DO

Birthday: 1996-05-16

Address: Suite 228 919 Deana Ford, Lake Meridithberg, NE 60017-4257

Phone: +2613987384138

Job: Chief Retail Officer

Hobby: Tai chi, Dowsing, Poi, Letterboxing, Watching movies, Video gaming, Singing

Introduction: My name is Zonia Mosciski DO, I am a enchanting, joyous, lovely, successful, hilarious, tender, outstanding person who loves writing and wants to share my knowledge and understanding with you.